Good Citizens · Usability Harness · Experiment ·
Hick’s law: what choosing costs, and what it doesn’t
More options take longer to choose between, but each doubling adds the same small step, so the cost grows far more slowly than the list.
Press the button to see a word, then find it among the choices as fast as you can. Fifteen rounds, with two, four or eight choices. Your times will show the step.
Round 1 of 15
I · Where it comes from
One man and a ring of ten lamps
In 1952 the British psychologist William Hick sat in front of ten lamps arranged in a ring, with a finger on a key for each, and pressed the key for whichever lamp lit.
He was his own subject. The time he took grew with the logarithm of the number of lamps: each time the number of choices doubled, the time rose by the same amount. A year later the American psychologist Ray Hyman showed it was really about uncertainty. Make some choices more likely than others and people answer faster, exactly as information theory predicts. The two names stuck together as the Hick–Hyman law, set out in a 2018 review1 by Robert Proctor and Darryl Schneider.
II · When it holds
Practice wears it away
The law describes people choosing among clear options they have not practised. Change either part and it changes.
When the link between signal and response is obvious, it can vanish entirely. In a 1959 study, people felt a vibration under the finger they were meant to press, and eight choices took no longer than two. Practice flattens it too: after thousands of trials, the difference between choosing among eight and choosing among two shrinks to a fraction of what it was.
This experiment, like most menus, also asks you to find the word, and finding is different. Scanning an unfamiliar list takes time in proportion to its length, one item after another, as Andy Cockburn and colleagues2 showed in 2007. Hick’s law only takes over once people know where things are.
III · How it is misused
Fewer is not always faster
Hick’s law is often quoted to argue that every menu should be short. Read properly, it says almost the opposite.
Because the cost grows with the logarithm, each added option costs less than the one before. A 2020 paper3 asking how relevant the law is to design concluded that it “speaks against, not for” the idea that less is better. Splitting one menu into several levels makes people choose, wait and choose again, and broad, shallow menus have long been found faster than narrow, deep ones.
The famous jam study is similar. In 2000, a tasting booth in a California supermarket offered 24 jams on some hours and 6 on others. More people stopped at the big display, but of those who stopped, 3% bought jam, against 30% at the small one. A decade later, a review of 63 studies5 found the average effect of too much choice was almost zero. It appears when the options are hard to compare, people are unsure what they want, or time is short.
IV · What to do
What it means for your design
- 01
Design for finding
Order lists in a way people can predict, alphabetically, by how often they are used, or in meaningful groups, so scanning is quick.
- 02
Prefer broad to deep
One well-grouped level is usually faster than several clicks of drilling down.
- 03
Keep things where they are
Regular users find things by remembering where they are. Menus that reorder themselves turn experts back into beginners.
- 04
Make the right choice obvious
When the link between what people want and what they press is clear, the cost of choosing can almost disappear.
- 05
Help people compare
Cut options only where they are hard to compare or people are unsure. Otherwise give them filters, sensible defaults and side-by-side views.
- 06
Test, don’t cite
Watch people use your menu before trimming it. A law about lamps and keys is not evidence about your navigation.
V · Prototypes
An experiment on you
This one runs here, on this page: it measures you, not a design. Use what it shows you when you review a prototype or a live page with the other tools.
VI · Myths
What people get wrong
- Fewer menu items is always faster
- Decision time grows slowly, and practice flattens it. Splitting a menu into levels often costs more than it saves.
- Hick’s law explains why people get lost
- It times a choice among options people can already see and understand. Getting lost is a problem of finding, not choosing.
- Too much choice cuts sales by 90%
- That was one booth on two Saturdays, counting people who stopped. Across 63 studies the average effect was close to zero.
- Hick tested hundreds of people
- In his first experiment the only subject was Hick himself.
VII · Sources
The research behind this page
Every figure above comes from one of these 6 sources. The small numbers in the text point here, and each source points back.
Review
Hick’s law for choice reaction time: a review·
Quarterly Journal of Experimental Psychology
Peer-reviewed study
A predictive model of menu performance·
CHI 2007
Peer-reviewed study
How relevant is Hick’s law for HCI?·
CHI 2020
Peer-reviewed study
When choice is demotivating: can one desire too much of a good thing?·
Journal of Personality and Social Psychology
Review
Can there ever be too many options? A meta-analytic review of choice overload·
Journal of Consumer Research
Review
Choice overload: a conceptual review and meta-analysis·
Journal of Consumer Psychology